I’m not normally doom and gloom about major class changes, but right now I am too tired to think and am seething with anger at the same time, so this post is anything but rational.
Zarhym recently posted up and coming changes for tanks, both in terms of mastery, avoidance, cooldowns and health. These were the bear changes:
Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We’ve reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.
Survival Instincts — Damage reduction changed from 60% to 50%. Cooldown reduced from 5 minutes to 2 minutes. Duration still 12 seconds.
Bear Form — Stamina bonus lowered from 20% to 10% and Heart of the Wild health bonus from 10% to 6%. Bear health should be close to plate tank health with this change.
65-35% is fine. I get that. SD with mastery with vengeance becomes ridiculously OP. Periodic effects no longer procing SD? Bull. Fine, you want thrash out of the rotation because it is AoE. Take the SD off of thrash’s ticks, but ffs, keep it on Lacerate’s. We fought long and hard to even get lacerate dots to proc SD and they took it off again. Not to mention, Glyph of Lacerate is now royally… bad. Woohoo.
Survival instincts has less of a CD. Fine. I actually like that change.
Our health nerf… Holy (hide your kids) shit. Really? Sure it’ll stop the whining from the other tanks, but c’mon. That feels excessive.