This is before the stamina / mastery changes on beta. I’m only posting this for my own reference later on, and so you can see the huge difference between bears and the other tanks. These are all premades with heroic level blues. All the gear is gemmed and enchanted in the same manner. I went for socket bonuses that I thought were worth it. All stats are unbuffed and in proper stances/forms.
Also note, that block is NOT avoidance like dodge and parry are. Block is shaving off 30% of physical damage on a blocked hit, hence why Bears have SD and DKs now have Blood Shield.
Armor: 35462 (without devo – 39538 with)
Total avoidance: 25.71%
Death Knight stats:
Total avoidance: 23.99%
Total Avoidance: 24.40%
I do this, again, to show the massive lead that bears have both health and avoidance-wise. Not to mention, the incredible scaling that SD has with HP and Vengeance so they are very far ahead of the other 3. That is nowhere near balanced. Bears take less damage without even trying.
Now, the 65-35% SD “nerf” was coming. Bear mastery still scales from Vengeance AP. What this change did was bring us down to Warrior and Paladin, with, more than likely, a slight lead on physical mitigation.
The stamina nerf, while painful, was somewhat necessary. We do not have “less” than the other tanks. I should still like to have more health, even if it’s 1% more, but it is what it is. If we were over-nerfed, and it will be noticeable with raid testing, we will be brought back up.
You may also notice the ~4k armor difference that we have. We take 2% less damage from our forms than Paladins and Warriors. DKs have the lead with 2% less than Bears, and 4% less with Paladins and Warriors.
Druids: 12% Damage reduction from Natural Reaction
Warriors: 10% Damage reduction from Defensive Stance
Paladins: 10% Damage reduction from Sanctuary
Death Knights: 8% Damage reduction from Blood Presence, 6% from Blade Barrier for a total of 14%
Now after looking through all of this… And noting that DKs have a similar mastery to us, you may think that DKs are now THE tank. And with the changes… they will be. The problem here is, there hasn’t been enough DK representation in Beta raid testing to make a numbers adjust. If they are not nerfed before Cata, chances are they will be by the end of the first tier of raiding.
This is the absolute closest I, and others, have seen tank balance in terms of damage taken. While the stamina hit still stings, it’s too early to be crying wolf.
Also, Survival Instincts was brought up to have a 3 minute CD. Still 50%, still 12 sec duration.