Spell Additions and Changes

Below is a list of all spells that were changed for the Expansion, as well as some new ones we received.

All spell coefficients are for level 80 (with the exception of Thrash, which is 85) and will be revised upon Cataclysm release(12.7.10).

Leather Specialization (Level 50)
Increases your primary attribute by 5% while wearing Leather in all armor slots. Feral specialization grants Agility while in Cat Form and Stamina while in Bear Form.

Mastery (Level 80)
Allows you to benefit from mastery rating. Check your talent overview pane for additional details.
(More on Mastery below)

Bear Form (Level 15)
Shapeshift into bear form, increasing melee attack power by 30, armor contribution from cloth and leather items by (cond($lt(level, 40), 65, 120))%, and Stamina by 25%. Causes agility to increase attack power. Also protects the caster from Polymorph effects and allows the use of various bear abilities.

The act of shapeshifting frees the caster of Movement Impairing effects.
(Yes, Dire Bear Form is gone. Yes, the armor contribution was nerfed. All armor has had its base armor increased, so that non-tanks are not as squishy. The loss is minimal and will prevent armor scaling issues later on.)

Skull Bash (Level 22; 15 Rage, 13 yard range, Instant)
You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
(Acts like a charge, can be used in Melee range)

Pulverize (Requires 3 Points in Rend and Tear; 15 Rage, Instant)
Deals 120% weapon damage plus additional (404 * 120 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.
(Talented to last 18 sec.)

Thrash (Level 81; 25 Rage, Instant, 8 yard range, 6 sec cooldown)
Deals AP*0.192+304 damage, and causes all targets within 0 yards to bleed for AP*0.033+189 damage over 6 sec.

Faerie Fire (Feral) (Level 24; 30 yard range, Instant, 6 sec cooldown)
Decreases the armor of the target by 4% for 5 min. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals (AP * 0.15 + 1) damage and additional threat when used in Bear Form.

Lacerate (Level 66; 15 Rage, Instant)
Lacerates the enemy target, dealing (265 + (AP * 0.115)) damage and making them bleed for (5 * (21 + (AP * 0.0077))) damage over 15 sec, and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 3 times on the same target.

Swipe (Bear) (Level 36; 30 Rage, 8 yard range, 6 sec cooldown, Instant)
Swipe nearby enemies, inflicting 383 damage. Damage increased by attack power.

Maul (Level 15; 30 Rage, 3 sec cooldown, Instant)
An attack that instantly deals (8 + $ap * 0.36 – 1) physical damage. Effects which increase Bleed damage also increase Maul damage.
(Also off the GCD)

Thorns (Level 6; 36% base mana, 30 yard range, 45 sec cooldown, Instant)
Thorns sprout from the friendly target causing (400 + ($SP * .421)) Nature damage to attackers when hit. Lasts 20 sec.

Survival Instincts (Level 30; 5 min cooldown, Instant)
Reduces all damage taken by 60% for 12 sec. Only useable while in Bear Form or Cat Form.

Frenzied Regeneration (Level 52; 3 min cooldown, Instant)
Increases maximum health by 30%, increases health to 30% (if below that value), and converts up to 10 rage per second into health for 20 sec. Each point of rage is converted into 0.3% of max health.

Berserk (Level 40; 3 min cooldown, Instant)
Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger’s Fury while Berserk is active.

Clears the effect of Fear and makes you immune to Fear for the duration.

Savage Defense (Level 40)
Each time you deal a critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 65% of your attack power.
(Down from 100% Chance on crit, and up from 25% of your AP. Beefy.)

A note on Bash and Feral Charge(Bear): These two spells no longer have their interrupt component attached.