Feral Changes Looming in Cataclysm

I’m not normally doom and gloom about major class changes, but right now I am too tired to think and am seething with anger at the same time, so this post is anything but rational.

Zarhym recently posted up and coming changes for tanks, both in terms of mastery, avoidance, cooldowns and health.  These were the bear changes:

Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We’ve reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.

Survival Instincts — Damage reduction changed from 60% to 50%. Cooldown reduced from 5 minutes to 2 minutes. Duration still 12 seconds.

Bear Form — Stamina bonus lowered from 20% to 10% and Heart of the Wild health bonus from 10% to 6%. Bear health should be close to plate tank health with this change.

65-35% is fine.  I get that.  SD with mastery with vengeance becomes ridiculously OP.  Periodic effects no longer procing SD?  Bull.  Fine, you want thrash out of the rotation because it is AoE.  Take the SD off of thrash’s ticks, but ffs, keep it on Lacerate’s.  We fought long and hard to even get lacerate dots to proc SD and they took it off again.  Not to mention, Glyph of Lacerate is now royally… bad.  Woohoo.

Survival instincts has less of a CD.  Fine.  I actually like that change.

Our health nerf… Holy (hide your kids) shit.  Really? Sure it’ll stop the whining from the other tanks, but c’mon.  That feels excessive.

(Source)

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Posted in Cataclysm, Feral Changes | 17 Comments

On Weapons and Gearing

Been seeing quite a few threads recently questioning what the best weapons to use are now, what kind of gearing we’re looking at for cata, what kind of trinkets we should be using, etc.  There hasn’t been much that changed with Wrath gearing, and the latter half is mostly focused on Cataclysm.

Weapons, first and foremost, still follow the general rule of “higher iLvl, better threat”.  No amount of hunter whining and moaning will change the fact that staves and polearms are not just stat sticks for ferals, and this holds true even more with 4.0.  We now look for high weapon DPS, just like any other melee class.  Weapons DPS directly affects the damage we can do (not that it didn’t before with FAP – just that we now have an even more concrete argument).

The speed of the weapon doesn’t matter.  When we shift forms we still hit with our paws, which have a set speed already.  2.5 second swing timer for bears, 1 second swing timer for cats.  This is also true of the low end and top end damage of a weapon.  Our forms also have a set low end/top end damage based on AP

With agility now giving AP, we most definitely want to lean towards the staves and polearms that have Agi, rather than the maces that have Str.  Of course, if threat is indeed a problem and there is a Str mace with better weapon damage(dps), it would be fine to use it.  Just make sure you’re not pissing off any plate DPS in the process.  You will(and damn well should) replace it with an equal iLvl agility weapon down the road.

This begs the question, which I have also seen in numbers, “What’s the best weapon pre-raid now?”  Wrathful Gladiator’s Staff.  It will serve you well.  Why not Lightborn Spire?  From both a threat and survival standpoint, Wrathful trumps Lightborn and is now easier and cheaper to get(you can purchase it even though it shows red).  The only possible way for Lightborn to be better is if you have no expertise, and even then… it’s not that much better (also, what are you doing with 0 expertise?  Have I taught you nothing? Silly bear).

To recap: Weapon DPS is how we judge a weapon upgrade.  Top and low end damage values, as well as speed, do not matter.

Cataclysm gear, while still largely unknown, obviously has two different sides to the spectrum.  One is still Stam stacking because of the vengeance relationship.  The other is focuing more on Agility for avoidance and mitigation because of healer mana.  I believe currently that there will have to be a balance between the two in at least the first tier of raiding, if not beyond that.

Some of the socket bonuses I’ve seen are insane, and to not get them would be silly.  Now whether this means socketting an Agi/Stam in a blue socket rather than a red, I don’t know.  I imagine it can go both ways depending on content tanked.  It seems Toskk’s bear calculator is favoring the agility side to things, at least initially.

There is also a rather delicious green gem for Cata.  The Puissant Dream Emerald.  20 Mastery Rating and 30 Stamina.  Hello yellow sockets… where have you been my whole (bear) life?

Trinkets are something I’m not entirely clear on.  For the duration of Wrath, it’s still more beneficial to use Stamina and Armor trinkets than it is to use avoidance.  I have yet to come across an armor trinket in Cata (I may have not looked hard enough; I don’t check MMO often), so it seems the best combo would be a Stamina + Avoidance or Agi trinket.  The better part of avoidance trinkets, is that they can now be reforged into something that may be more useful.  A dodge trinket reforged into Dodge/Mastery with an on-use health boost?  Sounds pretty good.  Macro that into Frenzied and you’re good to go. :)

Also, as a general announcement, I will be making a Videos and Streams page.  I have indeed finished my LK video, but something was lost in translation with the upload (you’ll see what I mean) and I didn’t have the time to figure out how to fix it.  The streams page I intend to have going during Cata heroics (initially, heh) and during raids – once we’ve cleared the place once or twice.  Sorry, no progression viewing.  There will also be a link to an SC2 stream done by my boyfriend which he does often enough.

Posted in Cataclysm, Feral - General, Feral Changes | 15 Comments

Mmmm…

Failed social experiments.

As soon as I figure out why my monster computer is lagging all to hell when I’m trying to format this video…  I’ll have a H.LK 25 kill video posted.  I need to get into the habit of recording/making videos since I want to focus on doing that for Cata.

I have an interesting taste in music.  Obviously I don’t think it’s horrible, but ya know.  It’s pretty much all over the place.  :)

 

(Wmm can suck it… and I’m too cheap to buy Vegas.  Yay for me!)

Posted in Raiding, Random | 3 Comments

Power Aura Exports

Quick post for my power auras since I’ve gotten several requests.  This is in response to my UI post.

Clearcasting – (White darts)

Version:3.0.0W; icon:Spell_Shadow_ManaBurn; buffname:Clearcasting; texture:7; alpha:1; combat:true; size:2.53; torsion:1.15

Berserk – (Orange Paw) Unfortunately (or fortunately, depending on how you look at it), this will also become active when you activate the ability Berserk)

Version:3.0.0W; b:0; anim1:4; g:0.6941; icon:Ability_Druid_Berserk; buffname:Berserk; begin:3; x:-203; texture:29; alpha:1; duration:4; speed:1.71; size:0.88; y:25

1 stack Lacerate -(Small petal on the right)

Version:3.0.0W; b:0.2; g:0.6863; target:true; icon:Ability_Druid_Lacerate; buffname:Lacerate; x:191; bufftype:2; stacks:1; texture:121; mine:true; size:0.69; y:-62

2 stack Lacerate -(Medium petal on the left)

Version:3.0.0W; b:0.0549; g:0.3843; target:true; icon:Ability_Druid_Lacerate; buffname:Lacerate; x:180; bufftype:2; stacks:2; texture:122; mine:true; size:0.68; torsion:1.12; y:-51

3 stack Lacerate -(Large petal in the middle)

Version:3.0.0W; b:0.1098; anim1:2; g:0.7569; target:true; icon:Ability_Druid_Lacerate; buffname:Lacerate; x:193; bufftype:2; stacks:3; texture:120; alpha:1; symetrie:1; mine:true; speed:1.83; stacksOperator:=; size:0.52; torsion:0.8; y:0

Pulverize Buff w/ timer -(Red “horns” type thing)

Version:3.0.0W; b:0.1333; g:0.0745; icon:Ability_Smash; buffname:Pulverize; x:-203; texture:24; size:0.98; y:4; timer.h:2.65; timer.enabled:true; timer.cents:false; timer.y:-118; timer.x:-203; timer.UseOwnColor:true

Uploading my UI may happen.  I still haven’t had much raid-time with it to see how I like the functionality and positioning of my stuff.

Posted in Random | 11 Comments

UIs are a Pain

Which druid spent the past 4 1/2 hours redoing her UI?

This one.  Got a few requests to see what my UI looked like… and I didn’t really like what I had currently.  So?  Built from the ground up.  Woo. Hoo.  It took way longer than anticipated, but I believe I like the end result.  I just need to see combat functionality before I decide if I need to move some things around.

This is how it all started:

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Frames and bars and buffs and everything everywhere. Madness.

Then? I had a breakthrough with my Unit Frame. I still have NO idea how I managed to get it to look like it does. I was pretty much sliding everything everywhere with random bars and Ooooh pretty picture! and different widths and heights and WHY IS THIS IMAGE OFF TO THE SIDE– Oh! OH HEY! I like that!

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Position the unit frames juuuust right….

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Finish off the cooldown monitors (luckily I still kind of like my power auras), and presto! Combat:

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I’ll get up an in-raid screen shot when I get the chance. For now… I’m tired of staring at menus and sliders and trying to get just the right size and position.. Eeek.

Editing in what mods I’m using:

Shadowed Unit Frames
Satrina’s Buff Frames
Sexy Map
Prat – Chat mod
Recount
Omen
Bartender
ButtonFacade
ButtonFacade: Caith
Forte Xorcist – Cooldown timer and spell timer
Power Auras – Pretty shiny things
ErrorFilter – That ability isn’t ready yet!
Omen
OmniCC
TidyPlates
TidyPlates: Threat Plates
TipTac – Tooltip mod
Vengeance Status
RaidComp(can’t see) – Provides raid specs and who’s providing/can provide which buff
Grid
Mik’s Scrolling Battle Text
DXE (Deus Vox Encounters) – Boss mod

Posted in Random | 23 Comments